AI Insights · Timothy · April 2022
Top 5 Low Poly Games in Egypt in Q1 2022
Discover the performance of the top 5 low poly games in Egypt for Q1 2022. Data includes trends in weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 low poly games in Egypt exhibited varied performance metrics across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insight into the evolving popularity and engagement of these games.
Riding Extreme 3D from DUCKY LTD saw a notable increase in weekly revenue, peaking at around $21 in the final week of March. Weekly downloads demonstrated a fluctuating trend, starting at approximately 42.8K at the beginning of January and reaching 33.5K by the end of March. The game maintained a strong user base with weekly active users ranging from 75.4K to 134.9K, showing a slight recovery towards the quarter's end.
Roblox by Roblox Corporation experienced steady weekly revenue, peaking at about $21.9K in the week of February 7. The game’s weekly downloads peaked at 54.5K in the last week of January and gradually declined to around 30.7K by the end of March. Active users remained robust, starting at 1.32M and stabilizing at approximately 1.25M towards the end of the quarter.
Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd showed a mixed trend in weekly revenue, peaking at $1K at the end of December and later stabilizing to around $355 by the end of March. Weekly downloads saw significant growth, reaching a peak of 45.7K in the last week of February. The game’s active users also increased, peaking at 84.3K in late February before settling at 45.3K by the end of March.
Harvest.io by AI Games FZ did not generate any revenue over the quarter. However, it maintained a steady download rate, starting at 30.2K in late December and ending at 16.2K in the last week of March. Active users saw a gradual decline from 247.3K at the end of December to 188K by the end of March.
I, The One - Fighting Games from Azur Interactive Games Limited also did not report any revenue. The game’s weekly downloads experienced a steady increase, starting at 5.5K in late December and reaching 12.5K by the end of March. Active users grew from 19.3K in late December to 33.2K by the end of March.
For more detailed insights and data, visit Sensor Tower.